(Don't) Save Me: #2 Decker Game of Two Years Ago Edition


At long last I am proud to present the completed version of (Don't) Save Me!

"What are you talking about, Mia?" you don't ask, because you don't care, "Didn't you release (Don't) Save Me two years ago?"

Yes, I did. But some of it was a rush job. So because I am a perfectionist, and this is by far my most popular game, I've been adding a bunch of stuff to it on-and-off for two years. This was actually supposed to be in last year's Anti-Romance Jam (hence updated colour scheme). But I'm a perfectionist. On the other hand: hey, I made it.

Needless to say, while the core of the game is unchanged, there is a substantial amount of new material:

  • a whole new scenario: Weight of the World
  • pretty much every ending has been changed/rewritten so that each one has unique mechanics and doesn't just trail off into nothing
  • several new endings were added too
  • extra tweaks and plenty of secrets :) also a copious amount of crossovers

That amounts to just under 100 new cards (passages). So quite a lot, yeah. Is the new stuff important or just insular nonsense? Up to you. But I had fun putting it all together.

Anyway, enjoy and have a lovely summer/winter!

P.S. please check out the other slightly-less-long-awaited piece finished today: UNDEAD/YRSELF! It may or may not even relate to this story...

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