love love love all of this. i've definitely noticed that thing about art & the present. a symptom of nostalgia, denial, avoidance, etc i think. and fair point about audience being tied to space -- we need more spaces
i also very very seen by this: "My games have nothing to do with that because I haven’t figured out how to make a game about that yet. I still have this feeling that my games should be important or make an impact on people but all the ways we are taught to do that are bullshit."
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love love love all of this. i've definitely noticed that thing about art & the present. a symptom of nostalgia, denial, avoidance, etc i think. and fair point about audience being tied to space -- we need more spaces
i also very very seen by this:
"My games have nothing to do with that because I haven’t figured out how to make a game about that yet. I still have this feeling that my games should be important or make an impact on people but all the ways we are taught to do that are bullshit."
"traumatize your characters, not yourself" how dare you and thank you for this callout