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(+2)

love love love all of this. i've definitely noticed that thing about art & the present. a symptom of nostalgia, denial, avoidance, etc i think. and fair point about audience being tied to space -- we need more spaces

i also very very seen by this: 
"My games have nothing to do with that because I haven’t figured out how to make a game about that yet. I still have this feeling that my games should be  important or make an impact on people but all the ways we are taught to do that are bullshit."

(+1)

"traumatize your characters, not yourself" how dare you and thank you for this callout